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I'm not sure whether this one is better than the non-aa one.
Probably truth lies in between.
A trick that used to work quite well for me is to render
without aa but with 50% more size (each, x and y), then blur
it in Photoshop/Gimp/... (2-3 pixels) and finally scale it
down to the desired format.
This usually results in a very fine blur effect, less
than aa in the renderer, thus leaving many of the details.
-Hans-
"Bob H." wrote:
>
> Got to admit this makes the unantialiased one look bad. It's just that sometimes AA
does a lot to make things
> fuzzy and blurred, esp. when using lower screen resolutions, and I liked the better
than 20-20 vision sort of
> thing.
> I've recently put my screen at 1600x1200 again (probably temporarily) so the non-AA
version still looks fair.
> Changed the sunlight direction for better terrain relief and shadows since that last
one. 3.5 hours to render.
> Oh, and the scene file is at p.t.s-f.
>
> Bob H.
>
> [Image]
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